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Tales of Eris - new cave screen
#294742
10/20/09 21:56
10/20/09 21:56
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Tales of Eris - new cave screen
The new scenario assembling philosophy of this old project: MDL scenarios only. Since even with .dds textures some textures can't go past 4096x4096 in resolution, i found out that you can actually break the meshes in several pieces and export each one individually. They look almost seamless in gamestudio, and can have both backed shadow and complex bump details from a heavy render. Those shots still have the old player character, but he'll be replaced by a newer model very soon.
Last edited by Ericmor; 10/24/09 03:24.
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Re: Tales of Eris - new cave screen
[Re: ratchet]
#294835
10/21/09 13:32
10/21/09 13:32
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Joined: Jul 2005
Posts: 1,930 Austria
Dark_samurai
Serious User
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Serious User
Joined: Jul 2005
Posts: 1,930
Austria
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Looks neat!
I would love to see this in action (video).
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Re: Tales of Eris - new cave screen
[Re: Dark_samurai]
#294914
10/21/09 21:39
10/21/09 21:39
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Joined: Apr 2008
Posts: 2,488
ratchet
Expert
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Expert
Joined: Apr 2008
Posts: 2,488
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Yeah the textures is like a mix of real and painted like the las Prince of Persia : Very good ! And the level seems to have good details and variations , make us happy, post us a video !
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Re: Tales of Eris - new cave screen
[Re: ratchet]
#294941
10/22/09 03:29
10/22/09 03:29
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Joined: Apr 2007
Posts: 125 Brazil - São Paulo
Ericmor
OP
Member
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OP
Member
Joined: Apr 2007
Posts: 125
Brazil - São Paulo
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Even with most of the code done, the majority of assets and scenarios are too damn old, some incompatible with present standards and a video wouldn't make justice to the new models. Maybe it was precipitated to place it in spotlight so soon, but fact is that the feedback on those few images are really important for the development. After replacing the main character and his gear, the next step will be fixing some of the code and starting scenarios - so a video will come later
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