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Re: Stop all Functions [Re: Xarthor] #295011
10/22/09 14:28
10/22/09 14:28
Joined: Aug 2008
Posts: 133
Sweden, Stockholm
E
Enduriel Offline
Member
Enduriel  Offline
Member
E

Joined: Aug 2008
Posts: 133
Sweden, Stockholm
I love this thread grin

Re: Stop all Functions [Re: Enduriel] #295140
10/23/09 03:52
10/23/09 03:52
Joined: Mar 2009
Posts: 42
Dominican Republic
keilyn3d Offline OP
Newbie
keilyn3d  Offline OP
Newbie

Joined: Mar 2009
Posts: 42
Dominican Republic
My english is so bad that no one understand me confused?

I have my comercial version of 3d gamestudio A7 (Original/Legal/from the 3d gamestudio store, DO YOU UNDERSTAND, OK!), but I'm making a game that not is compatible with gamestudio 7.8 or 7.7,(I don't know the reason, If you know say me), and I searched for an old 3d gamestudio A7, and I don't find nothing in the 3d gamestudio page, and I searched in google.com.do (the google of my country) and the second option was "Taringa! - 3D GameStudio Pro v7.05 + Manual en Espaņol", and I downloaded it for use the instaler (but I don't used the crack) and install the program with my Original key.

And now the game work without problems with this gamestudio that it version is 7.05

/*do you understand me now?*/

Why put me that name? "Warez kiddie"? if I have my original license key!! frown frown cry cry frown

Last edited by keilyn3d; 10/23/09 04:20. Reason: I see my name
Re: Stop all Functions [Re: keilyn3d] #295141
10/23/09 04:16
10/23/09 04:16
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
yes i do understand, i dont see a problem since you do legally own the engine BUT am sure someone else will say something about it...

but maybe those scripts just need to be updated to work with the new A7 since a few things changed

Re: Stop all Functions [Re: darkinferno] #295142
10/23/09 04:23
10/23/09 04:23
Joined: Mar 2009
Posts: 42
Dominican Republic
keilyn3d Offline OP
Newbie
keilyn3d  Offline OP
Newbie

Joined: Mar 2009
Posts: 42
Dominican Republic
how I can quit "Warez kiddie" From my name?

Re: Stop all Functions [Re: keilyn3d] #295144
10/23/09 04:37
10/23/09 04:37
Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Xarthor Offline
Expert
Xarthor  Offline
Expert

Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
You can't. Only moderators can.
So the only thing to do is to try to contact a moderator.

Re: Stop all Functions [Re: Xarthor] #295194
10/23/09 12:33
10/23/09 12:33
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Then why don't you post your error messages that A7.8 prints?


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Stop all Functions [Re: Superku] #295287
10/24/09 06:38
10/24/09 06:38
Joined: Mar 2009
Posts: 42
Dominican Republic
keilyn3d Offline OP
Newbie
keilyn3d  Offline OP
Newbie

Joined: Mar 2009
Posts: 42
Dominican Republic
there is no error messages, the game start but the level appear empty.

read the description that I put here

Originally Posted By: keilyn3d
I solved the problem and I use a warez version, why I am making a game and I am using a code Like the dugeon creator from aum, and it don't work in the new A7 I don't know the reason, but I wish can use the new A7, and if you know the reason you can help me, here I put the details.

This is the code for make that the level been read from a text file that use # for the walls and B for buttons and J for the player, but in the new A7 the level appear empty and in the warez run without problems.

The version of the warez is 7.05.4
Click to reveal..



function leerdatos(){
file_handle = file_open_read(archivo); //abrir el archivo
tamano_x = file_var_read(file_handle); //tamaņo X del mapa en la primera linea
tamano_y = file_var_read(file_handle); // Tamaņo Y del mapa en la segunda linea
loaddividido /= tamano_y;
file_str_read(file_handle,dat); //tercera linea se copia a el string dat
while(tamano_y > lectura_y){//wait(1); // loop de lectura
str_clip(dat,character); //borra el numero de letras que diga character desde el principio
str_cpy(letra,dat);// copiar la letra que se lee a el string letra

if(str_cmp(letra, "#") == 1){ // si el string letra es igual a # se crea una pared
if(Tipodenivel == 1){ent_create("CAJA4.WMB", posicion, cajaF);}
if(Tipodenivel >= 2){ent_create("CAJA4.WMB", posicion, cajaF);}
ent_create("SombraC.tga", vector(posicion.x + 10, posicion.y - 10, posicion.z), sombracaja);
// ent_create("CAJA2.WMB", posicion, cajaF);
}
if(str_cmp(letra, "j") == 1){ // si el string letra es igual a j se crea el jugador
//ent_create("hombrenuevo.mdl",Vector(posicion.x,posicion.y,31),PlayerK3d);////hombre
ent_create("player.mdl",Vector(posicion.x,posicion.y,19),PlayerK3d);///test cari
//ent_create("hombrenuevo.mdl",Vector(posicion.x,posicion.y,0),PlayerK3d);
ent_create("sombra.tga",Vector(posicion.x,posicion.y,0),sombraf);
vec_set(jugadorinicio,posicion); jugadorinicio.z = 19;
}

if(str_cmp(letra, "t") == 1){ // si el string letra es igual a T se crea una torre
// ent_create(null,vector(posicion.x, posicion.y, posicion.z + 64),finalf);
// ent_create(null,vector(posicion.x, posicion.y, posicion.z + 64),finalf);
// ent_create(null,vector(posicion.x, posicion.y, posicion.z + 64),finalf);
ent_create("finishw.mdl", vector(posicion.x , posicion.y, posicion.z - 5), finalf);
}
if(str_cmp(letra, "b") == 1){ // si el string letra es igual a B se crea un boton
ent_create("boton.mdl", posicion, botonF); cantidaddebotones +=1;
}
if(str_cmp(letra, "p") == 1){ // si el string letra es igual a p se crea una puerta
ent_create("puerta1.wmb", vector(posicion.x,posicion.y,64), puertaF);
}

posicion.y -= 128; //cada vez que lee una letra se le restan 64 a la posicion Y
if(character == 0){character += 1;} //esto es para que al principio no borre nada
lectura_x +=1; //esto es un marcador para saber por que letra va lellendo

if(lectura_x == tamano_x)&&(lectura_y < tamano_y){ //para que lea la proxima linea
file_str_read(file_handle,dat);
loading += loaddividido;
character = 0; //para que no borre la primera letra de la nueva linea
posicion.y = 3000; // para que cree la proxima entidad a la isquierda
posicion.x -= 128;// para que se cree la proxima entidad mas abajo
lectura_x = 0; // resetea el string lectura
lectura_y += 1; //para el loading
// wait(1); loadingp.alpha = 100 - loading;
}}}



I only use the Engine of the warez version, and I use WED, and MED of the legal version.


Re: Stop all Functions [Re: keilyn3d] #295335
10/24/09 13:53
10/24/09 13:53
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
How is posicion declared? In prior versions AFAIK declared variables have been initialized to zero automatically but this does not happen nowadays.
This means you have to do it yourself, otherwise they get displaced all over your virtual world:

tamano_x = file_var_read(file_handle); //tamaņo X del mapa en la primera linea
tamano_y = file_var_read(file_handle); // Tamaņo Y del mapa en la segunda linea
loaddividido /= tamano_y;
file_str_read(file_handle,dat); //tercera linea se copia a el string dat
posicion.x = 0;
posicion.y = 0;
while(tamano_y > lectura_y){
...

Use the debug panel to check the amout of entities if they are created at all.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Stop all Functions [Re: Superku] #295372
10/24/09 20:45
10/24/09 20:45
Joined: Mar 2009
Posts: 42
Dominican Republic
keilyn3d Offline OP
Newbie
keilyn3d  Offline OP
Newbie

Joined: Mar 2009
Posts: 42
Dominican Republic
now I checked and I haved declared all vars.
I downloaded the dugeon creator from aum and this neither work, if you can check the dugeon creator and look what is wrong.

this is the link for the dugeon creator:
http://aum.conitec.net/aum54code.zip

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