Hello,
It would be great if I could get some feedback on a topic of game communication concepts. In my game I'm using text panels and up till recently I was under the impression that this could work. Now I'm not so sure anymore and if I'm to react and change something, time for that change would be now.
Here are the concepts to be considered:
Easy to do:
1.Text panel
2.Text & picture panel
3.Text & silent video panel (one universal talk-animation per character)
4.Full screen non-animated (pictures) cut scene with subtitles
5.Full screen non-animated (pictures) cut scene with stylized text
6.Full screen non-animated (pictures) cut scene with narrator
Harder to do (with sound & character lip-sync):
7.Text & video panel
8.Full screen video cut scene
9.Full screen video cut scene that blends with real-time environment
So what concept do you think can be a (good/o.k.) replacement for standard real-time player/character communication?