ok ty for answer, i tried to search out more and now i think the problem is more annoying

i tried this basic action for try to find the main problem:
Quote:
action inside
{
str_cpy(test_str,"ZZZZZZZZZ");
jump=90;

wait(50);

str_cpy(test_str,"");
jump=0;
}


the message appears on start, and dissapears fast
but
the jump is fixed to 90 at start (usual is 75), but don't go to 0 after the wait..
so it looks like i can't change the value of "jump" during the game..
so, indeed, it has been set to 0, but the program don't care about it in game t_t

Last edited by ayks; 10/24/09 23:46.