Hello,
The following code is giving me an error when I try to run my level: "Can not convert 'struct MATERIAL' to 'POINTER'" and it gives the error line as "my.material = mat_flat;" below:
MATERIAL* mat_flat =
{
mat_flat.effect =
"
TECHNIQUE* mat_flat
{
pass p0 {shademode=Flat;fillmode = solid;}
}
";
mat_flat.ambient_blue = 130;
mat_flat.ambient_green = 130;
mat_flat.ambient_red = 130;
mat_flat.albedo = -100;
}
action MyFlatEntity()
{
my.material = mat_flat;
}
Can anyone tell me what I'm doing wrong? I've been looking in the manual but nothing is helping me yet...
Thanks!