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Re: 1st Person Weapon Models [Re: aztec] #295423
10/25/09 05:26
10/25/09 05:26
Joined: May 2009
Posts: 137
Ohio, U.S.A.
PigHunter Offline OP
Member
PigHunter  Offline OP
Member

Joined: May 2009
Posts: 137
Ohio, U.S.A.
I slowed down the firing animation for the shotgun, reduced the size of the muzzle flashes (some of the muzzle flashes are missing in this video due to compression), synchronized and tweaked the sounds, tweaked the "switch in" animations...

*Updated* 3DGS & IX Test Level - 1st Person Weapon Models

These models are from the FPS Creator Model Pack 6.

Re: 1st Person Weapon Models [Re: PigHunter] #295441
10/25/09 12:12
10/25/09 12:12
Joined: Nov 2008
Posts: 946
T
the_clown Offline
User
the_clown  Offline
User
T

Joined: Nov 2008
Posts: 946
The shotgun firing animation looks perfect now, very good.
The muzzle flashes are better now, too.
Good work.

New Character Models [Re: the_clown] #296492
11/01/09 11:00
11/01/09 11:00
Joined: May 2009
Posts: 137
Ohio, U.S.A.
PigHunter Offline OP
Member
PigHunter  Offline OP
Member

Joined: May 2009
Posts: 137
Ohio, U.S.A.
I've added some new character models. I also gave the NPCs the M79 grenade launcher.

YouTube - 3DGS & IX Test Level - New Character Models

Re: New Character Models [Re: PigHunter] #299387
11/23/09 16:49
11/23/09 16:49
Joined: Jul 2009
Posts: 150
B
Blackchuck Offline
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Blackchuck  Offline
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B

Joined: Jul 2009
Posts: 150
Did you convatet the X format models to mdl format models with milkshape?


I have know Gamestudio/A7 Commercial Edition 7.84
Re: New Character Models [Re: Blackchuck] #299390
11/23/09 17:27
11/23/09 17:27
Joined: May 2009
Posts: 137
Ohio, U.S.A.
PigHunter Offline OP
Member
PigHunter  Offline OP
Member

Joined: May 2009
Posts: 137
Ohio, U.S.A.
MED, fragMOTION and Ultimate Unwrap 3D, whichever works best.

Re: New Character Models [Re: PigHunter] #299407
11/23/09 21:12
11/23/09 21:12
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
It would just need characters taking cover behind anything like in COD4 or others.

Some simple AI Cover with cover points placed in your own level editor (Use Far Cry 1 editor to see what i mean).

Keep it up !

Re: New Character Models [Re: ratchet] #299411
11/23/09 21:44
11/23/09 21:44
Joined: May 2009
Posts: 137
Ohio, U.S.A.
PigHunter Offline OP
Member
PigHunter  Offline OP
Member

Joined: May 2009
Posts: 137
Ohio, U.S.A.
Yeah, AI cover tactics would be cool. I definitely want to add that. I am currently working on level design, but I am not happy with the results so far, mostly performance issues, and as usual the lighting is a pain in the arse. I think about scrapping the entire thing and starting over, or just continuing and try to find the best creative way to minimize/hide the flaws.

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