No, because

Code:
ENTITY* grindblock;



...is an entity, therefore if we want to change its position we have to refer to the three coordinates using .x
After all, "normalizing" an entire entity wouldn't make much sense, right? ^^

But thanks for looking through the code. I think that the mistake has nothing to do with typo's and stuff like that but is a "error in reasoning"...

Greets,


Alan