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Re: Whyt happened to your past projects? [Re: penut] #294445
10/19/09 07:36
10/19/09 07:36
Joined: Jan 2007
Posts: 1,565
innsbruck, austria
achaziel Offline
Serious User
achaziel  Offline
Serious User

Joined: Jan 2007
Posts: 1,565
innsbruck, austria
oh my, noxia.... that project was rather promising, there were many talented people in my team. but one after another decided not to show up anymore. it's not like i'd mind if they had no time to work on our project and if they told me so, but they preferred to... well, to vanish. which sucked. the only teammate remaining was and still is kai. we're now working on a new project, but we don't want to announce it till it's in alpha state. we don't want it to become a second duke nukem forever tongue


Yeah, but... Who is Lu?
Re: Whyt happened to your past projects? [Re: achaziel] #294469
10/19/09 11:16
10/19/09 11:16
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline OP
Expert
sPlKe  Offline OP
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
i read alot of data loss here. dont you people have external HDDs or maybe a second partition of your HDD (drive D for example?) if so, how can you lose all your stuff?

Re: Whyt happened to your past projects? [Re: sPlKe] #294479
10/19/09 13:17
10/19/09 13:17
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
I have two Partitions , but if you stupid like me laugh you can lost your Files too ! grin
Only klick on the Folder, press DEL (ENTF) and Enter...
This happend last Year with all my Models / Maps / Scripts and so on...
Stupid mistake... If i remeber right, 1 to 2 GB Data lost !
I have only 4 finished Projects... Snake clone / Sphere / Asteroid Defender / Alarm Clock...
The other 1000000 Projects are sleeping on my HDD (Part D:\ wink )

cYa Sebastian

Last edited by rvL_eXile; 10/19/09 13:18.

Tutorials:
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Re: Whyt happened to your past projects? [Re: rvL_eXile] #294483
10/19/09 13:34
10/19/09 13:34
Joined: Jun 2009
Posts: 258
behind this enternet window
zeusk Offline
Member
zeusk  Offline
Member

Joined: Jun 2009
Posts: 258
behind this enternet window
I've always been a good story teller and artist every since i was little.So when a i was younger around ten i would make like a new game every week simply because i got bored of the old story line or the charecters.Back then, i would make text-based RPG's with bloodshed c++,i would make 2d games with gamemaker, and i would make 3D games with darkbasic.I have so many old projects i can hardly remember any of them.But one that i worked on for awhile was a game about the sun firing the moon for being lazy, and the plot was to get the moon his job back(dumb game).

Re: Whyt happened to your past projects? [Re: zeusk] #295393
10/24/09 23:00
10/24/09 23:00
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
Rabbit Developer
Inestical  Offline
Rabbit Developer

Joined: Apr 2005
Posts: 3,815
Finland
I have three active partitions, Controversion (C:), Disenchanted (D:) and Energy (E:)

Controversion has all my software and some project files, media and stuff like that
Disenchanted has backups, downloads, and project files
Energy has windows and only windows related stuff

I also have an Linux/Lockdown (L:) partition that currently holds it's place as an Linux partition, which I will later turn into an entirely Backup-based drive.

I had all these along I lost alot of stuff. It happened when I accidentally forgot to back up some (read almost all) project folders.

Last edited by Inestical; 10/24/09 23:01.

"Yesterday was once today's tomorrow."
Re: Whyt happened to your past projects? [Re: Inestical] #295699
10/26/09 23:14
10/26/09 23:14
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline

Expert
Blink  Offline

Expert

Joined: Jan 2006
Posts: 2,157
Connecticut, USA
i might be the least successful here. i started a project 4 years ago, finished and redid it 7 times, could never get it to run smoothly enough(too many levels and sub-levels, horrible gui, etc.), so i decided to scrap it until i can get back to it someday,lol. and now i am working on another game that i am trying to finish, running into the same gui issue and coding issues,lol. i am a jewel, but i refuse to give up!


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Re: Whyt happened to your past projects? [Re: Blink] #295781
10/27/09 15:31
10/27/09 15:31
Joined: Apr 2007
Posts: 125
Brazil - São Paulo
Ericmor Offline
Member
Ericmor  Offline
Member

Joined: Apr 2007
Posts: 125
Brazil - São Paulo
Bah, since forever i'm stuck on my project - since 2004. I started with Multimedia Fusion as a 2d game in early 2000, ported it to 3d gamestudio (A4 or A5 , i think, until the 'NEW' windows ME started to crash gamestudio), then i ported it back to MMF, then i tried TORQUE, then i put it on 2D again in RPG MAKER (yes, despair, but it actually became quite good looking!), then i'm back to 3d gamestudio... WITH A VENGANCE!!
That said, much of the code needs re-doing, but thanks to the new machine specs we have today i can actually do a nice artwork on the game, wich will prove unvaluable for the NEW prototype.

Re: Whyt happened to your past projects? [Re: Ericmor] #295787
10/27/09 15:45
10/27/09 15:45
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
Expert
Espér  Offline
Expert

Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Frozen while we ( my team and i ) work at Pokémon Journey


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: What happened to your past projects? [Re: Espér] #295824
10/27/09 22:17
10/27/09 22:17
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
If we really talk about past projects there are only three of them which I would really like to finish some time:

- Billies wish
- Stonewall Penitentiary
- Razor for my Valentine

"Billies Wish" is a platformer about a crazy staring girl in a weird comic world where big super worms are jumping all over the place. Billies goal is to get out of there. The game in its state is about 6 years old and I wonder why I decided to let her collect coins to finish a level ^^.

Stonewall Penitentiary is not actually a game of mine, its from CBSection31 (link). It is sort of a horror psycho adventure settled in a prison. I wrote all puzzles, a facial expressions engine and a lipsyncing plugin. I really would like to see it released, I dunno if it will ever be.. it is cool, actually! Maybe I release the facial and lipsync stuff seperately one day.

Razor for my Valentine is a project for itself. I guess, you all know it... I began coding it 6 weeks before St. Valentine in 2008 and wanted to just make a small minigame. I had big plans with it. One month ago I wrote and scribbled a lot of stuff what to do when I begin re-doing it. It was not a lack motivation.. it was a very bad combination of a lack of time, lots of performance issues and the 100 lines contest for which I spent from the day of the announcement 100% development time. The documents and scribblings were again wayyyy to big. Maybe I should start thinking small as I tell most people to do so ;-)

Currently I am working again 100% in my free time on a project for university (which I can't tell you right now for legal reasons) and I think it is done in January. I hope I can switch back into fully loaded gamedev mode early in 2010 .. I wish I could have done this weeks ago (I was very motivated after releasing my new portfolio!).

Though, Spike told me that I can do whatever I want and that was very uplifting. I have around 6 other ides in my head and maybe I'll give one of those a shot before I let the fairy murder begin :-)

Last edited by HeelX; 10/27/09 22:20.
Re: What happened to your past projects? [Re: HeelX] #295825
10/27/09 22:25
10/27/09 22:25
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
Expert
Joozey  Offline
Expert

Joined: Oct 2004
Posts: 4,134
Netherlands
One new in development. (2d cardgame)
One revived, in development. (2d pixelart platformer)
Two or three full releases, nothing nameworthy. (2d Bunny defender, 2d gravball, colorconversion dll, ...)
Three alpha releases, then (for the time being) abandoned. (2d steampunk fortress defender, 3d cubeyland, lite-c sql dll)
Five or six humming stationary, waiting to be picked up or get abandoned. (2d towerdefence, gtk+ dll, ...)
Close to a hundred abandoned. (...)

Last edited by Joozey; 10/27/09 22:31.

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