my first projects were in a6 when i started by making click together first person shooters.

Navy Blue was the last a6 shooter which i abandoned

my Guitar Hero clone was never finished as i figured 10 lines of code per note and close to 150 to 200 notes per song was a bit time consuming and a little ridiculous.

a couple car games never made it passed the design stage.

and my current project, Jeepin' which is a game soley based upon driving a jeep wrangler off roads through difficult courses.