while(1) { if(GetModuleHandle("Newton.dll")) { break; } } while(1) { if(GetModuleHandle("JointLibrary.dll")) { break; } }
while(!GetModuleHandle("Newton.dll")); while(!GetModuleHandle("JointLibrary.dll"));
action CharacterController() { wait(3); *** NewtonBody* rigidBody = NewtonCreateBody (nworld, collision); *** }
action CharacterController() { while(!GetModuleHandle("Newton.dll")); while(!GetModuleHandle("JointLibrary.dll")); *** NewtonBody* rigidBody = NewtonCreateBody (nworld, collision); *** }
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