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Re: Friction Table.. for those who want to be "rea
[Re: Yulor]
#29584
06/30/04 10:00
06/30/04 10:00
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Joined: Aug 2003
Posts: 828
agreenknight
Developer
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Developer
Joined: Aug 2003
Posts: 828
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Why wouldn't it be possible to use the friction table from real life. How would you use it for simulations. I mean I have been told you cannot fudge on simulations, so would it be better not to do those type of simulations for the time being?
Keep It Simple, Make It Fun
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Re: Friction Table.. for those who want to be "rea
[Re: Yulor]
#29586
07/05/04 02:41
07/05/04 02:41
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Joined: Aug 2003
Posts: 828
agreenknight
Developer
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Developer
Joined: Aug 2003
Posts: 828
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so would it be possible to use some?
Keep It Simple, Make It Fun
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Re: Friction Table.. for those who want to be "rea
[Re: agreenknight]
#29587
07/05/04 03:45
07/05/04 03:45
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Joined: Mar 2003
Posts: 5,377 USofA
fastlane69
Senior Expert
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Senior Expert
Joined: Mar 2003
Posts: 5,377
USofA
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Re: Friction Table.. for those who want to be "rea
[Re: fastlane69]
#29588
07/05/04 13:37
07/05/04 13:37
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Joined: Aug 2003
Posts: 828
agreenknight
Developer
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Developer
Joined: Aug 2003
Posts: 828
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Use some of the friction table. Like what amount of friction is with what setting on the 3dgs.
Keep It Simple, Make It Fun
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Re: Friction Table.. for those who want to be "rea
[Re: fastlane69]
#29590
07/06/04 01:47
07/06/04 01:47
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Joined: Aug 2003
Posts: 828
agreenknight
Developer
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Developer
Joined: Aug 2003
Posts: 828
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Well, alot of rust on my blade, regarding physic's.
Keep It Simple, Make It Fun
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Re: Friction Table.. for those who want to be "rea
[Re: agreenknight]
#29591
07/06/04 02:28
07/06/04 02:28
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Joined: Aug 2003
Posts: 828
agreenknight
Developer
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Developer
Joined: Aug 2003
Posts: 828
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Too bad, fastlane you couldn't do it, and then the other guy couldn't host it,
Keep It Simple, Make It Fun
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