Hi!, I return to physic of 3DGS, the Newton Physics is very complicated for I want to do.
When creating the physic with physic engine of 3DGS, have a cube invisible that limited my area of interaction, this can be removed??
And other question... I return to the first questions.
My character falls forward when walking, he falls from mouth!, can this be prevented?, my character can remain always standing?. I'm confused :S
Thanks
Last edited by DarkSoul; 10/29/09 16:05.