Quote:
normal mapping = (dot3) bump mapping = per pixel lighting
it's all the same...
Well acually normal mapping means that the normals are encoded in all 3 colors(RGB), but in DOT3 only the heights of the pixels are stored(That's the difference as i have understood it), so it yields more precise and faster results...
~Phantom88~
Programmer, Gamer
ICQ #: 157485106 | Xfire: Phantom1988 | MSN: lauri_andler@hotmail.com | AIM: FinPhantom | YAHOO: FinPhantom
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