|
unity declares war!
#296171
10/30/09 03:20
10/30/09 03:20
|
Joined: Apr 2006
Posts: 624 DEEP 13
badapple
OP
User
|
OP
User
Joined: Apr 2006
Posts: 624
DEEP 13
|
will other engines like ours fight back?
i started this post to see what this community thinks gamestudio should do to deal with this new threat , or if you think this move by unity is not a threat and nothing needs to be done at all.
i'll start by saying this is a threat , i love game studio and would hate to switch over , but will if i have to for the features , im sure many like me , who cannot afford to upgrade to com or pro will feel the same way.
even though there are other free engines out there already that support nice features like shaders , irrlicht for example they are not user friendly like this
this is what i think gamestudio should do , ad some of these nice features , like shaders support to the free lite c , and keep it free.
i feel this would keep most thinking of switching to stay and help bring in new people that might have started somewhere else
so what do you think , threat or not and what should we do about it if you think its a threat
|
|
|
Re: unity declares war!
[Re: badapple]
#296177
10/30/09 05:50
10/30/09 05:50
|
Joined: Jan 2006
Posts: 53 New Jersey, USA
jimc74
Junior Member
|
Junior Member
Joined: Jan 2006
Posts: 53
New Jersey, USA
|
I am using Leadwerks right now, but in Gamestudio's defence, Gamestudio has a free version too....
I was curious and downloaded Unity. I must say, it seems really easy, and I like the shaders that come with it (even the non-reflective water)...
But, all I can keep thinking of is "no realtime reflections, no post-processing, no Screen Space Ambient Occlusion possibilities, no dynamic shadows"...... so I wouldn't bother with it...
Gamestudio will always be a good choice.
|
|
|
Re: unity declares war!
[Re: badapple]
#296178
10/30/09 06:02
10/30/09 06:02
|
Joined: Mar 2009
Posts: 88
Walori
Junior Member
|
Junior Member
Joined: Mar 2009
Posts: 88
|
The term threat is kinda though one, but if you think as "will kill all teh other engines" then I can say that no, it won't happen. Why? Because people don't like to use same style program. Granted with unity you can get games done easier than in gs(or in lite-c in my case -.-) but it lacks of that prograamming feeling that gs and sed has. Also for me the "stone age" feeling is turn on because I have to use several programs in y project to achieve the results I want. (maybe I'm a bit weird?) this is what i think gamestudio should do , ad some of these nice features , like shaders support to the free lite c , and keep it free. totally agree. Maybe merge lite-c free and extra to same and give up from lite-c full and extra (And no, I wouldn't achieve anything with this because I'm buyin my license when my release comes closer)
|
|
|
Re: unity declares war!
[Re: FBL]
#296192
10/30/09 08:30
10/30/09 08:30
|
Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
|
Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
|
@firo haha... right.
extra edition could go free(without ability to use commercially), that would be enough of a defence, but i dont think this is going to happen
3333333333
|
|
|
Re: unity declares war!
[Re: Quad]
#296194
10/30/09 08:52
10/30/09 08:52
|
Joined: Aug 2004
Posts: 1,345 Kyiv, Ukraine
VeT
Serious User
|
Serious User
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
|
http://forum.rl-team.net/showthread.php?t=1982&page=2Here is a short list of what that free version lacks in comparison with the pro. Render-to-Texture Effects Create water with realtime reflections & refractions, surveilance cameras, or use it to create your own full screen post-processing effects.
Full-Screen Post-Processing Effects Use our built-in image post-processing effects like Glow, Motion Blur, Color Correction, and others, or create your own custom ones. See image effect docs
Realtime Shadows Unity Pro supports realtime shadows with self-shadowing that just work. Read more Without Unity Pro it is of course still possible to use lower-end shadowing techniques, like Lightmaps or Projectors.
Profiler The Profiler in Unity Pro helps you to optimize your game. It reports how much time is spent on rendering, animation, physics, your game logic etc. Read more
Low-Level Rendering Access Need to use custom rendering techniques, bypassing Unity's rendering pipeline? The Graphics and GL classes give you access to the bare metal.
External Version Control Support Unity Pro now supports an alternative way of saving metadata for better external version control. When enabled, version control systems such as Subversion, Perforce, or Bazaar can be used without losing import settings or references between assets.
C/C++/Objective-C Plugins Support Have a custom native library that you absolutely must use? Use a C, C++ or Objective-C plugin to directly call into it. See plugin docs
Video Playback and Streaming Import and play back videos. Stream them from the net. Put them onto any 3D surface, or display them in 2D on top of your game. Read more
Fully Fledged Streaming with Asset Bundles Stream in anything to the web player or application using Unity's Streaming Asset Bundle features. Textures, animated models, complete or partial scenes, new missions and expansions, user-generated characters.
Script Access to Asset Pipeline Get direct access to Unity's asset pipeline from scripts. Need a build machine that churns out builds 24/7? It's just a few lines of code.
No Unity Splash Screen or Watermark Standalone games and iPhone games will not display the "Made with Unity" splash screen. Web player games will not display the 5 second Unity watermark.
As it stands the free version is much worse than the cracked 2.5 Pro
|
|
|
Re: unity declares war!
[Re: Quad]
#296195
10/30/09 08:54
10/30/09 08:54
|
Joined: Sep 2007
Posts: 1,093 Germany
Toast
Serious User
|
Serious User
Joined: Sep 2007
Posts: 1,093
Germany
|
The situation is pretty interesting now I guess. In my opinion Unity Indie now gives headaches when thinking of lite-C full and the Extra edition as both are inferior and cost you money. Only the Com Edition still gives some nice competition especially with it offering nice shadows and a render-to-texture feature (while having quite some disadvantages too though) but again now costs quite a bunch... But well let's see if the competition will lead to some advantages for the customer here... Enjoy your meal Toast
|
|
|
|