action act_door()
{
door = my;
my.ambient = 10;
{
my.frame += .08*time_step; // gives 16/1.5 = 12 frames per second
my.frame %= 20; // don't exceed the number of frames
my.frame = 0; // set to start frame
while (1) {
my.frame += time_step; // 16 frames per second
if(vec_dist(player1.x,my.x) < 325)//when the player get 225units from the doorit goes to c-move
if (my.frame > 19) {my.frame = 20;}// interpolate to start frame
else
if (my.frame < 19) {my.frame = 0;}
wait(1);
}
wait(2);
}
}