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Re: Normal Maps?
[Re: Julius]
#29644
07/03/04 01:24
07/03/04 01:24
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Anonymous
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Anonymous
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Still stuck with assigning 2 maps to a model in MED - I'm sure it's easy, but I can't find out how.
As for the problem with UVW Co-ords being changed when using Melody, there's an option in Melody that allows you to retain the UV coords from the UVMap used for textures - so if you chose that option, you shouldn't have a problem.
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Re: Normal Maps?
[Re: Orange Brat]
#29646
07/03/04 01:32
07/03/04 01:32
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Anonymous
Unregistered
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Anonymous
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Thanks!
I cant actually try this out yet (though I am desperate to), until I upgrade my gfx card (my current has no pixel or vertex shader support).
However - as soon as I do I can't wait to try out all these cool things. I couldn't believe that this could be done in A6 - all these features present in the most advanced angines (HL2, Unreal) etc. - and yet also implimented in an engine that costs less than £200 - that's incredible - totally awesome!
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Re: Normal Maps?
[Re: Drew]
#29648
07/03/04 02:47
07/03/04 02:47
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Anonymous
Unregistered
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Anonymous
Unregistered
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Oh - I dread to think what mine are like - as I don't have a 3d paint proggie - oh well, I might be able to find another solution -unfortunately I can't work on them for at least 2months (which is really annoying) - due to lack of money needed to buy a gfx card.
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