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Re: Gauntlet: An action game in the vein of Quake
[Re: ello]
#296590
11/01/09 22:20
11/01/09 22:20
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Joined: Dec 2008
Posts: 1,660 North America
Redeemer
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I understand my graphics are bad. My graphics are complete trash compared to commercial standards. Haven't you read anything I said at all? This is programmer art. As soon as I find someone else to do the art, the art being used now will be completed thrown out the window. I use the standard wad since it's fast and good for tests. This is not the final artwork! This is exactly why I'm in the process of uploading a gameplay video to youtube, to show off the features that I have already programmed, such as multiplayer code, physics, items, etc. "...in the vein of quake" seems a bit far out I'm referring to Quake 1, not the new games like Quake 4 or Enemy Territory: Quake Wars. Quake was a very simplistic game, much like how this game will be. And NO, I do NOT use the templates. I did when I was taking my first steps into the Gamestudio system, but not now. The code is ALL 100% my own work. I have made computer games using various software since I was 8. Half my life has been spent teaching myself file structuring, computer graphics, network handling, and hardware. I know how to program in pure C. No development suites, no click-click creation, just pure programming. I've even made games for DOS that work at the system level. Take a look at Ken Silverman's self-written games, like Super Silver Brothers or even his Build test game. He's the guy who wrote the Duke Nukem 3D engine! His handmade graphics are trash... Do you expect a man who's spent his life learning solely about computers to be artistically proficient as well? Not likely! Don't get me wrong. I'm completely open to suggestions, even criticism. But I do not appreciate it when people take me for some average teenage kid who started learning game development yesterday. Please do not judge my game based on those test screenshots. Perhaps I should not have uploaded them in the first place.
Last edited by Redeemer; 11/01/09 23:00.
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Re: Gauntlet: An action game in the vein of Quake
[Re: Redeemer]
#296610
11/01/09 23:39
11/01/09 23:39
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Joined: Dec 2008
Posts: 1,660 North America
Redeemer
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I actually have more experience programming games than I do working on real applications, so that's not an issue for me. The only place I really don't have experience in is shader programming, but I guess this project is as good a place as any to start practicing with that (once I get some better textures). You're right, I definitely need an artist if this project will turn out to be anything worthwhile. BTW, on the comment that no-one holds the name Gauntlet; that's not true. Copyright law dictates that one can hold and protect the title of a product they created. The owner of the title can't prohibit people from using the word in speech, but others are not allowed to name their products that same word (or phrase) unless the product is part of a different industry. For example, one man, Joe, builds a piece of software named "Checker" and openly begins holding copyright on his product. Later another man named John builds a piece of software named "Checker". However, John is infringing Joe's copyright, and as such must rename his product or Joe can pursue John through the legal system. However, if John creates a pizzeria, not some software, and names it "Checker", then he is not infringing Joe's copyright, because his product is part of a different industry. You can go here for more information. On a side note, my gameplay video has taken over 2 and a half hours to upload to youtube, and it's still not done. Darn satellite connection. I've even compressed it to a size of 5.6 mb. I could compress it to an even lower size, but that would severely limit the quality. I would switch to a different service provider, but we kind of live in a hole here, and there's no broadband. I guess you could say we live in "Rural America".
Last edited by Redeemer; 11/01/09 23:53.
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Re: Gauntlet: An action game in the vein of Quake
[Re: Redeemer]
#296787
11/02/09 22:52
11/02/09 22:52
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Joined: Dec 2008
Posts: 1,660 North America
Redeemer
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Upon seeing the new AUM retro games design contest, I must unfortunately put this project on hold. I've been looking forward to competing in one of these contests for a while, so I can't really to pass this one up. Sorry guys ![frown frown](/ubb7/images/graemlins/default_dark/frown.gif) On the plus side, I should be able to upload my gameplay video to youtube tomorrow, so you'll be able to see the game in its current state. Once the contest is over, I should be able to get back to work on this project.
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Re: Gauntlet: An action game in the vein of Quake
[Re: Redeemer]
#297087
11/05/09 01:22
11/05/09 01:22
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Joined: Dec 2008
Posts: 1,660 North America
Redeemer
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Ah ha! The gameplay video has been uploaded! http://www.youtube.com/watch?v=NuwxWXyPa1ACriticism, comments? BTW, I'd like to personally apologize for what I said in a previous post concerning my artwork. It was an immature response to a perfectly legitimate comment. I hope you understand me and forgive me for my rough attitude. The last thing I want is a bad start to what could be some good friendships. Heh, sorry if this sounds kind of cheesy. ![tongue tongue](/ubb7/images/graemlins/default_dark/tongue1.gif)
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Re: Gauntlet: An action game in the vein of Quake
[Re: Redeemer]
#297212
11/06/09 00:04
11/06/09 00:04
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Joined: Dec 2008
Posts: 1,660 North America
Redeemer
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Because I have no money to pay for an artists, and because of a lack of artistic talent of my own, I will unfortunately have to put the dev of this game on hold ![frown frown](/ubb7/images/graemlins/default_dark/frown.gif) While I have plenty of programming experience under my belt, I feel I just don't have the ability to control a dev team of my own. Thus this project will probably end up going nowhere. Same problem for the winter '09 contest. I don't think I'll be able to compete. So... Until further notice I'm pretty much out of work. I've posted a topic in the "Jobs wanted" forum, and I'm waiting for a reply. If you're in need of a programmer, PM me!
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