I think it was always this way, ent_playsound stays at the same position, its a oneshot sound and does not move with the entity. But ent_playloop does move with the entity. Its the same here. You just need ent_playloop. I think thats also mentioned in the manual.
Yeah, sorry, I meant ent_playloop(), my bad.
Professional A8.30 Spoils of War - East Coast Games