Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
3 registered members (NewbieZorro, TipmyPip, AndrewAMD), 14,749 guests, and 7 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
PP Shaders and View Entities #296437
10/31/09 19:39
10/31/09 19:39
Joined: Jun 2005
Posts: 656
G
Grafton Offline OP
User
Grafton  Offline OP
User
G

Joined: Jun 2005
Posts: 656
How can I get a post processing shader to affect a view entity such as a first person weapon or lens flares from the sun?

I am not sure why, but view entities are either displayed over the pp effect (not processed), or if a camera.bmap is assigned in the render chain, they are not even displayed at all.

Thanks.


Not two, not one.
Re: PP Shaders and View Entities [Re: Grafton] #296715
11/02/09 16:04
11/02/09 16:04
Joined: Jul 2000
Posts: 28,024
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,024
Frankfurt
Yes, view entities don't have a postprocessing. They are rendered separately from the views. It would make sense to implement postprocessing for them, but it isn't at the moment.

Re: PP Shaders and View Entities [Re: jcl] #296796
11/03/09 00:58
11/03/09 00:58
Joined: Jun 2005
Posts: 656
G
Grafton Offline OP
User
Grafton  Offline OP
User
G

Joined: Jun 2005
Posts: 656
Thanks JCL.


Not two, not one.

Moderated by  old_bill, Tobias 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1