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Re: Dot3 Bumpmapping of level geometry [Re: danthaman015] #29701
07/04/04 19:11
07/04/04 19:11
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
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Matt_Aufderheide  Offline
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M

Joined: Oct 2003
Posts: 4,131
This is a lot simpler than you are all making it out to be. A normal map can be easily generated from a grey scale heightmap.. just make your greyscale map and use the bmap_to_normal function to convert it. Alternatively you can use a bumpmap to normal map converter.. these progs are available on the internet.

Re: Dot3 Bumpmapping of level geometry [Re: Matt_Aufderheide] #29702
07/16/04 05:46
07/16/04 05:46
Joined: Feb 2003
Posts: 195
slacker Offline
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slacker  Offline
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Joined: Feb 2003
Posts: 195
So... You can use normal mapping on level geo with the current beta, if you make a diffferent map for each direction a wall faces? What about other shaders, toon etc? Does using shaders on level geo only apply to normal mapping?

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