Gamestudio Links
Zorro Links
Newest Posts
ZorroGPT
by TipmyPip. 03/28/26 14:01
TMFs on options in live trading
by Spirit. 03/26/26 19:52
TDAmeritrade plugin with new Schwab accountt?
by AndrewAMD. 03/24/26 17:11
Black Book, 4th edition
by jcl. 03/17/26 09:28
Trying to get started...
by Lukudo. 03/16/26 09:08
AUM Magazine
Latest Screens
Dorifto samurai
Shadow 2
Rocker`s Revenge
Stug 3 Stormartillery
Who's Online Now
2 registered members (TipmyPip, Quad), 6,122 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
mredit, vestriaa, Lukudo, mldenoiser, the1
19204 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 3 of 3 1 2 3
Re: Unity3d [Re: ratchet] #299435
11/24/09 00:24
11/24/09 00:24
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
The integration of art assets is clearly the place where Unity3D shines the most. After years of Quake2, Quake3, Doom3 and Torque engine, it is as if I have entered a new world. As far as I can remember, it was never so easy to take a 3D model character and integrate it in a game prototype. In addition, the way the Unity3D editor works suits an incremental approach perfectly. I can add feature after feature, and test the game continually.
What else?


Taken from http://www.aftermoon.net/

Re: Unity3d [Re: ratchet] #299446
11/24/09 04:57
11/24/09 04:57
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
as ratchets link says, It shines in being about to pop media in and create a suitable pipeline very quickly.

Page 3 of 3 1 2 3

Moderated by  aztec, Blink, HeelX 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1