action point() //the 'dots' (things that pacman likes to eat.)
{
set(my,PASSABLE); //so monsters will not stuck with it.
while (vec_dist(my.x,player.x)>8)
{
my.pan += time_step * 4;
wait(1);
} //way to avoid colision using.
points -= 1;
snd_play(eat,50,50);
ent_remove(me); //pacman 'eats' it and its removed.
}
This code lets packman eat the dots as long as he is close enough. How can I make packman eat when he is close enough to a dot, but only when I press the space key?