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Re: MMO test [Re: darkinferno] #297714
11/09/09 12:57
11/09/09 12:57
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
Not for release, only for the MMO. Maybe for some future engine, too. Nothing special with it except that it's made for very fast rendering. For all normal purposes, A7 is fast enough.

Re: MMO test [Re: jcl] #297716
11/09/09 13:15
11/09/09 13:15
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
How about the shader-bones-animation features apparent in bones.fx. Are we going to see those soon?

Thanks,

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: MMO test [Re: JibbSmart] #297721
11/09/09 13:28
11/09/09 13:28
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
Problem is that the MMO renderer uses a different vertex format, with a different size of the vertex struct. That means most normal A7 plugins would crash when we implemented shader bones for A7. Also, a different kernel architecture is required for passing bones matrices to the shader. Maybe we could provide some special engine version for applications where shader bones are necessary.

Re: MMO test [Re: jcl] #297723
11/09/09 13:35
11/09/09 13:35
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Wow, okay. When I did my own (very limited) tests I used TEXCOORD1 to store an index for the bones (it only allowed one bone per vertex, and meant I couldn't use the second uv-set for anything else); I knew we'd need a slightly bigger vertex struct, but I had no idea the repercussions would be so big.

Really appreciate the effort, and wish there was something I could do!

Either way, I was stoked to see so many bones-animated models on-screen at a time, and was surprised to see each of those entities has 60 bones! That's a solid test as far as I'm concerned grin

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: MMO test [Re: jcl] #297724
11/09/09 13:36
11/09/09 13:36
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
sounds fair, what do you guys plan to do about lighting? thats the major drawback right now, dont expect to see blocks being used for an rpg, so are you gonna bake lights or do something about model lighting in 3dgs?

Re: MMO test [Re: darkinferno] #297725
11/09/09 13:38
11/09/09 13:38
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
if client want to save granny license why not give horde3d or ogre3d a try also?


3333333333
Re: MMO test [Re: Quad] #297732
11/09/09 13:57
11/09/09 13:57
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
- No one plans a change of the model lighting.

- We've looked into Ogre3D and Horde3D for avatar rendering, among other solutions, but found none suited for this purpose except for Granny. The other engines were mostly not fast enough, and had also other disadvantages.

Re: MMO test [Re: jcl] #297801
11/09/09 23:21
11/09/09 23:21
Joined: May 2003
Posts: 567
Spain, Canary Islands
Felixsg Offline
User
Felixsg  Offline
User

Joined: May 2003
Posts: 567
Spain, Canary Islands
CROWD: 30-32 FPS
TERRAIN: WITH LOT OF TREES 10-14 FPS WHIT LITTLE: 16-20 FPS

LAPTOP:
INTEL CORE 2 DUO T5760 2000 MHZ 4GB RAM
ATI MOBILITY RADEON 3470 VRAM 256 DEDICATED

Re: MMO test [Re: Felixsg] #297834
11/10/09 09:23
11/10/09 09:23
Joined: Sep 2003
Posts: 929
Spirit Offline

Moderator
Spirit  Offline

Moderator

Joined: Sep 2003
Posts: 929
Can we get some prerelease version of this renderer? Or is it only for A8?

Re: MMO test [Re: Spirit] #297905
11/10/09 16:58
11/10/09 16:58
Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Paul_L_Ming Offline
User
Paul_L_Ming  Offline
User

Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Hiya.

Intel Quad Core2 Q9450 @2.66 (4 cores)
8GB DDR2
Radeon HD 4870 (512MB), running Catalyst 9.10
Windows 7 Pro (64-bit)

Crowd: 69 fps
Forest: 63 fps


^_^

"We've got a blind date with destiny...and it looks like she's ordered the lobster."

-- The Shoveler

A7 Commercial (on Windows 7, 64-bit)
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