I am thinking you have a problem with your geometry..

On the walls to the left and right are divided into 4 parts(the big "X" shape) make sure there is a vertex in the center, other wise you have overlaping and possibly problems with normals....also move your "ball" to the opposite side of where you have a collision issue and look at the collision area(it may be a polygon with a flipped normal)...and of course check your normals.
Are you setting the polygon flags(polly collision)if not it can also be th bounding box you are colliding with....?


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/