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Disappointed with the "experts" #29824
07/03/04 03:04
07/03/04 03:04
Joined: Nov 2002
Posts: 1,342
WizRealm Offline OP
Expert
WizRealm  Offline OP
Expert

Joined: Nov 2002
Posts: 1,342
Okay I've looked though the whole forum yes the whole stinkin forum you "experts" haven't answered I single question on how to get started with shaders do you value your time so much you don't care if you appear to be stuck up and not care that someone needs help? Or must the new people be in your elite group to receive any help? Here's what I want help on but I doubt anyone here will care.

Help me get a single fix function shader running just one that's all I ask explain to me why it works and what it does. Please I'm despate and fed up what the people new to shaders not receiving any help whatsoever (many don't even get a reply).

Re: Disappointed with the "experts" [Re: WizRealm] #29825
07/03/04 03:21
07/03/04 03:21
Joined: Feb 2003
Posts: 2,826
Margaritaville (Redneck Rivier...
myrlyn68 Offline
Senior Expert
myrlyn68  Offline
Senior Expert

Joined: Feb 2003
Posts: 2,826
Margaritaville (Redneck Rivier...
Quote:

Okay ...Please I'm despate and fed up what the people new to shaders not receiving any help whatsoever (many don't even get a reply).




To quote Red Ocktober..."arrogant lil snot..."

OK - here is what you need to do...

1) Grab a phone book.

2) Look for the nearest Book Store.

3) Head on over and pick up a copy of ShaderX.

4) Read that through a few times.

5) Become a shader guru.



Seriously - that is the best way to get into them. Barring that, go to the Wiki (link at the bottom of the page). Look in the shader section and see the links to various shader resources. Read all of that and then download one of the free shader builders and play with them for a few days (weeks...year+). Once you get a handle on that, you can start to figure out how to move from "standard" DirectX shaders to 3DGS's implementation of them.

On these forums, you will not find many shader experts. You will find a lot of people who have toyed with them for a few months. You will also find a lot of people who have gotten good at cutting up shaders from Rendermonkey and getting them to work with 3DGS...but there are only a small handful (my guess would be 5 or 6) who are comfortable enough with shaders to write them from scratch.

BTW - Shaders (DirectX 8.1 type) are written using assembly - so you might want to brush up on that as well.

Also - as we have to remind all newbies...wait a few days before you get pissed because nobody answered your question.


Virtual Worlds - Rebuilding the Universe one Pixel at a Time. Take a look - daily news and weekly content updates.
Re: Disappointed with the "experts" [Re: WizRealm] #29826
07/03/04 03:24
07/03/04 03:24
Joined: Oct 2000
Posts: 1,543
Germany
A
Alexander Esslinger Offline
Senior Developer
Alexander Esslinger  Offline
Senior Developer
A

Joined: Oct 2000
Posts: 1,543
Germany
There are not many, but there are some .

If you're talking about fixed function effects, they are no shaders, so you luckily will not need the assembler. Download the DX8.1 SDK and check the "effect" chapter, there are all commands explained.

Re: Disappointed with the "experts" [Re: myrlyn68] #29827
07/03/04 03:29
07/03/04 03:29
Joined: Nov 2002
Posts: 1,342
WizRealm Offline OP
Expert
WizRealm  Offline OP
Expert

Joined: Nov 2002
Posts: 1,342
Yes I'm aware that

It's written in Assembly (I'm used it, not my favorite language though nor do I claim to be an expert)
It uses directx (which I'm very good at)
Problem with the wiki is it really needs to explain what it's doing

Well considering that I'm certainly not the only one who hasn't got and answer or if they did there are like yours there is a problem here.

I'll look into to shaderx book. But I think it would be more useful to me and others if you would just go though a simple fix function shader. I don't care about vertex shaders or pixel shaders my computer doesn't support them any way. Also telling me to look at my directx sdk manual doesn't help much considering it just gives you the same thing (actually less helpfull really) as the 3dgs manual but in more techinal terms.

Re: Disappointed with the "experts" [Re: WizRealm] #29828
07/03/04 05:00
07/03/04 05:00
Joined: Feb 2004
Posts: 334
metal Offline
Senior Member
metal  Offline
Senior Member

Joined: Feb 2004
Posts: 334
i dont really understand what you want...
do you want info about shaders or about fixed function pipeline?..but since you said that you dont care about shaders and your card does not support them, i think you want to know things about ffp (?)

Re: Disappointed with the "experts" [Re: WizRealm] #29829
07/03/04 05:34
07/03/04 05:34
Joined: Jul 2000
Posts: 11,321
Virginia, USA
Dan Silverman Offline
Senior Expert
Dan Silverman  Offline
Senior Expert

Joined: Jul 2000
Posts: 11,321
Virginia, USA
I'm just surprised you even got a semi-helpful response after that initial post. Sheesh.


Professional 2D, 3D and Real-Time 3D Content Creation:
HyperGraph Studios
Re: Disappointed with the "experts" [Re: metal] #29830
07/03/04 05:36
07/03/04 05:36
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline
Serious User
Steempipe  Offline
Serious User

Joined: Dec 2003
Posts: 1,097
Maryland, USA
Wizrealm....

Grab a bit of FFP code, from one of these forum effects, that you would be interested in learning what is doing what. Send it to me, I'll comment it for you.

I am in the huge process of making a complete terrain tutorial that will have chapters devoteted to using texturing effects. This will cover the nuts and bolts, and the hows and whys of alot of FFP and vs1.1/ps1.3 crap we use.

Email me an example that you want commented and I will. Email should be in my profile.

Cool?? Cool!

Re: Disappointed with the "experts" [Re: Dan Silverman] #29831
07/03/04 05:39
07/03/04 05:39
Joined: Nov 2002
Posts: 1,342
WizRealm Offline OP
Expert
WizRealm  Offline OP
Expert

Joined: Nov 2002
Posts: 1,342
Thanks steempipe, finally someone who takes some time to help.

Re: Disappointed with the "experts" [Re: WizRealm] #29832
07/03/04 06:20
07/03/04 06:20

A
Anonymous
Unregistered
Anonymous
Unregistered
A



Yeah - I've been thinking the same thing - but I've made questioning posts to existing shader threads - and seem to be getting somewhere. Just read whatever you can in these forums on shaders - trust me, it slowly begins to make sense - kinda - I know how to use existing ones now - but have no idea how to make my own. One step at a time aye guys?

Re: Disappointed with the "experts" [Re: ] #29833
07/03/04 09:29
07/03/04 09:29
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
Serious User
Drew  Offline
Serious User

Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
WizRealm,
...we should be grateful for any shader help or code thats released, people dont have to share...and are not really obligated to help, ya know?

The best way is to start basic. I am definitly not a programmer.When I first touched shaders a few months ago, it looked like alien heiroglyphs..still does. You can use any of the shaders on the forum to learn, just try to find a smaller one... to just see the shaders:
1. copy the shader to a text file
2. create an action that calls the shader
3. apply that action to the model.

there are shaders that are posted that are setup like this already. STUDY THEM
Game development is a frustrating business/art, you have to always expect to be stuck, lost, and frustrated. Just try to turn the frustration into inspiration...

Last edited by Drew; 07/03/04 12:11.
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