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Re: Disappointed with the "experts"
[Re: WizRealm]
#29826
07/03/04 03:24
07/03/04 03:24
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Joined: Oct 2000
Posts: 1,543 Germany
Alexander Esslinger
Senior Developer
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Senior Developer
Joined: Oct 2000
Posts: 1,543
Germany
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There are not many, but there are some  .
If you're talking about fixed function effects, they are no shaders, so you luckily will not need the assembler. Download the DX8.1 SDK and check the "effect" chapter, there are all commands explained.
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Re: Disappointed with the "experts"
[Re: WizRealm]
#29832
07/03/04 06:20
07/03/04 06:20
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Anonymous
Unregistered
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Anonymous
Unregistered
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Yeah - I've been thinking the same thing - but I've made questioning posts to existing shader threads - and seem to be getting somewhere. Just read whatever you can in these forums on shaders - trust me, it slowly begins to make sense - kinda - I know how to use existing ones now - but have no idea how to make my own. One step at a time aye guys?
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Re: Disappointed with the "experts"
[Re: ]
#29833
07/03/04 09:29
07/03/04 09:29
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Joined: Jan 2002
Posts: 1,276 trapped in a paper bag
Drew
Serious User
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Serious User
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
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WizRealm,
...we should be grateful for any shader help or code thats released, people dont have to share...and are not really obligated to help, ya know?
The best way is to start basic. I am definitly not a programmer.When I first touched shaders a few months ago, it looked like alien heiroglyphs..still does. You can use any of the shaders on the forum to learn, just try to find a smaller one... to just see the shaders:
1. copy the shader to a text file
2. create an action that calls the shader
3. apply that action to the model.
there are shaders that are posted that are setup like this already. STUDY THEM
Game development is a frustrating business/art, you have to always expect to be stuck, lost, and frustrated. Just try to turn the frustration into inspiration...
Last edited by Drew; 07/03/04 12:11.
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