Hello Guys,

I need your ideas to help me solve my problem. I have an entity action that is making another entity inside..

Code:
void act_shellpearl()
{
	you = ent_create("pearl28.dds", vector(my.x, my.y, my.z + 2), NULL); 
	you.tilt = 90;
	you.ambient = 100;
	you.scale_x = 0.8;
	you.scale_y = you.scale_x;
	set(you, PASSABLE | INVISIBLE);
	my.emask |= (ENABLE_IMPACT | ENABLE_ENTITY | ENABLE_SCAN | ENABLE_DETECT);
	my.event = shellpearl_event;
	while(1)
	{
		//action of the my entity..
		// I have to toggle here the visibility of the you entity
	}
	ent_remove(me);
}



Indeed, you entity is a Pearl while my entity is a Shell..

I can't use a single global ENTITY* declaration since I'll be making variable number of Shell entities with action "act_shellpearl"

Now my problem is how to remove the you entity (Pearl) inside the "shellpearl_event" function.. during that event, the Shell will be removed and so as the Pearl must be.. but I can't use you pointer to remove the Pearl entity since it's already on another function..

Please advise..

Thanks,
Sedrix



Can't is not an option™