OK, so I solved my main issue but now I have another one. When my bullets get fired they collide with the player model and get destroyed. Is there any way I can make it so that my bullet entities DONT collide with the player? I am assuming I need to use c_scan/trace or something. I wish there was an easier way to do this. I mean, we have the "IGNORE_FLAG2" modifier, so why not an "ONLY_FLAG2" one?