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[Newton] Breakable Objects / Bruchstücke
#295902
10/28/09 14:06
10/28/09 14:06
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Joined: Nov 2007
Posts: 2,568 Germany, BW, Stuttgart
MasterQ32
OP
Expert
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OP
Expert
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
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Hallo, gibt es die Möglichkeit, in Lite-C dieses Feature von Newton zu verwenden?? Hello guys, is it possible to use this feature of newton in Lite-C?? Video Richi007
Last edited by Richi007; 10/28/09 14:07.
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Re: [Newton] Breakable Objects / Bruchstücke
[Re: MasterQ32]
#298152
11/12/09 15:28
11/12/09 15:28
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Joined: Jul 2009
Posts: 150
Blackchuck
Member
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Member
Joined: Jul 2009
Posts: 150
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Hy I have the same questins like you! ![laugh laugh](/ubb7/images/graemlins/default_dark/laugh.gif) I will try to find it in the newton forum. When I know it I will tell it to you.
I have know Gamestudio/A7 Commercial Edition 7.84
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Re: [Newton] Breakable Objects / Bruchstücke
[Re: darkinferno]
#298287
11/13/09 14:57
11/13/09 14:57
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Joined: Jul 2009
Posts: 150
Blackchuck
Member
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Member
Joined: Jul 2009
Posts: 150
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So that meens that (when we use newton) we must wright everithing in a totaly other way.
I have know Gamestudio/A7 Commercial Edition 7.84
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Re: [Newton] Breakable Objects / Bruchstücke
[Re: darkinferno]
#298337
11/14/09 10:50
11/14/09 10:50
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Joined: Aug 2004
Posts: 1,345 Kyiv, Ukraine
VeT
Serious User
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Serious User
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
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Yep, but you must know, which system is good for what ![laugh laugh](/ubb7/images/graemlins/default_dark/laugh.gif) For example, i learn physic systems (Newton, Bullet, PhysX), worked a lot with different AI systems (Perfect, A-star), but i NEVER would start to learn shaders ![grin grin](/ubb7/images/graemlins/default_dark/grin.gif)
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Re: [Newton] Breakable Objects / Bruchstücke
[Re: VeT]
#298352
11/14/09 12:40
11/14/09 12:40
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Joined: Jul 2009
Posts: 150
Blackchuck
Member
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Member
Joined: Jul 2009
Posts: 150
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But maby we don`t musst to lern everithing. We could make somthing like vocabularies, I meen it like this; Lets take vocabularies from german in english:
german Auto in englisch car
And know from lite-c to newton;
lite-c:
action ball() { phent_settype(my,PH_RIGID,PH_SPHERE); phent_setfriction(my,90); phent_setmass(my,5,PH_SPHERE); phent_setelasticity(my,75,100); phent_setdamping(my,30,5); ph_setgravity(vector(0,0,-500)); }
to newton:
float QUANTTOMETER = 0.03125; float METERTOQUANT = 32;
#include "NewtonMain2.18.c" #include "NewtonAPI2.18.c"
NewtonWorld* nworld;
#include "matrix.c" #include "newton_materials.c" #include "newton_main.c" #include "newton_debug.c"
void quit() { newton_stop(); } void newton_start() { wait(2); newton_start(); on_exit = quit; while(1) { newton_update(); wait(1); } }
action ball_newt() { wait(3); newton_addentity(me, 5, NEWTON_SPHERE, onforceandtorque); }
That would be a idea.
I have know Gamestudio/A7 Commercial Edition 7.84
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Re: [Newton] Breakable Objects / Bruchstücke
[Re: VeT]
#298353
11/14/09 12:44
11/14/09 12:44
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Joined: Sep 2003
Posts: 9,859
FBL
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 9,859
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Integrating Newton is not too difficult. The ugly part is getting the matrices right and converting the mesh data (imho), but ventilator and vet have already done this for us ![laugh laugh](/ubb7/images/graemlins/default_dark/laugh.gif) I've extended the mesh converter so it only reads certain mesh subsets. This allows me to use simpler geometry for collision and complex geometry for display - without the need to have to use two models and reference each other.
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Re: [Newton] Breakable Objects / Bruchstücke
[Re: FBL]
#298354
11/14/09 12:45
11/14/09 12:45
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Joined: Sep 2003
Posts: 9,859
FBL
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 9,859
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void newton_start() { wait(2); newton_start(); ... now that's an endless loop ![wink wink](/ubb7/images/graemlins/default_dark/wink.gif)
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