void set_all_normals (ENTITY* this,VECTOR* _normal) { int num = ent_status (this,1); int c = 0; CONTACT* cont = 0; for (;c<num;c++) { cont = ent_getvertex(this,NULL,c); cont.v.nx = _normal.x; cont.v.ny = _normal.z;// DX coord to GS cont.v.nz = _normal.y;// DX coord to GS } }
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