Originally Posted By: jcl
I am not sure what you mean with box/circle hull - use either a box hull, or a sphere hull...
thats exactly what i meant wink
Originally Posted By: jcl
Alternatively, you can use the PhysX plugin by Chris3D. It uses the same functions as the native physics, so the conversion should be pretty simple
yes i've seen it, but its rather a strain on development to have to purchase so many tools, we've already purchased Anet and are working towards a well needed 3dgs pro version
Originally Posted By: darkinferno
phcon_setparams1(constraint1, my.x, nullvector, nullvector);
phcon_setparams2(constraint1, my.x, nullvector, nullvector);

i hear they can be used for joint softness/hardness and such but dont have alot of information on it, i take it parameters 4 and 6 arent available for hinge joints?


can you give any information on the use of parameters as in the above?

also, i dont really mind what alot of users say, ODE runs pretty stable for us, but that one problem seemed strange but as said, it was fixed with some parameter changed [as usual]

we use ODE for character movement, some weapons, ragdolls, props and have no major problem so far so i'm ok with the engine