ok, so for our upcoming multiplayer fps we're choosing to use physics for alot of elements, now, ode is stable in alot of cases but the following error is really unaceptable, now we've done everything in terms of tweaking physics variables and hull properties so am thinking now it as alot more to do with the core engine and am wondering if theres any minor tweaks you guys can do to it to help the situation.
the errors are visible in this video at 0:25 and 0:52 seconds:
[video:youtube]
http://www.youtube.com/watch?v=I6ks5utejU0[/video]
now, the obvious work around is to recode the grenade using c_move but this really removes alot of functionality from what we have planned and would be a 'last resort' so i dont know if theres anything you guys can/willing to do