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unacceptable physics collision error
#298795
11/18/09 02:02
11/18/09 02:02
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Joined: May 2009
Posts: 1,816 at my pc (duh)
darkinferno
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OP
Serious User
Joined: May 2009
Posts: 1,816
at my pc (duh)
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ok, so for our upcoming multiplayer fps we're choosing to use physics for alot of elements, now, ode is stable in alot of cases but the following error is really unaceptable, now we've done everything in terms of tweaking physics variables and hull properties so am thinking now it as alot more to do with the core engine and am wondering if theres any minor tweaks you guys can do to it to help the situation. the errors are visible in this video at 0:25 and 0:52 seconds: [video:youtube] http://www.youtube.com/watch?v=I6ks5utejU0[/video] now, the obvious work around is to recode the grenade using c_move but this really removes alot of functionality from what we have planned and would be a 'last resort' so i dont know if theres anything you guys can/willing to do
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Re: unacceptable physics collision error
[Re: Damocles_]
#298801
11/18/09 04:25
11/18/09 04:25
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Joined: May 2009
Posts: 1,816 at my pc (duh)
darkinferno
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OP
Serious User
Joined: May 2009
Posts: 1,816
at my pc (duh)
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ok thanks guys, i have a solid understanding of the error now, would also like to apologize for making the thread so early before fully investigating the problem, atleast it once again proves that alot of errors can be solved by users rather than blaming the engine, experience:
-as stated in the manual, larger models work best, so i used 2 vertices to increase the size of the grenade hull -i dont think using a less complex model would help, since its only using a box/circle for the hull despite the models shape -ph_fps_max_lock is our friend and so is ph_check_distance
maybe i'll take the video down, not sure atm since i didnt wanna show any part of the game dev as yet, also, since am already here i'll ask a question i've had for a while:
i know that the following can be used to manipulate joints and such but there really isnt enough information as to what parameters do what, am referring to:
phcon_setparams1(constraint1, my.x, nullvector, nullvector); phcon_setparams2(constraint1, my.x, nullvector, nullvector);
i hear they can be used for joint softness/hardness and such but dont have alot of information on it, i take it parameters 4 and 6 arent available for hinge joints?
and can i tried using phent_setmotor for HINGE joints and saw no movement at all.. so some info would be nice
-
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