Or actually after reading your original post.

Code:
var framesCheck = 0;
var secondsCheck = total_secs;
STRING* strFrames = "#30";
STRING* strSeconds = "#30";

while(1)
{
str_for_num(strFrames, frameCheck);
draw_text(strFrames,0,50,vector(250,0,0));
str_for_num(strSeconds, (total_secs-secondsCheck));
draw_text(strSeconds,0,70,vector(250,0,0));

framesCheck++;
wait(1);
}




Although the frames counter will rack up like you are pumping gas. wink

Loco


Professional A8.30
Spoils of War - East Coast Games