I have the following line in my camera script: d3d_antialias = 9;

I've tried various numbers, and I've tried both the "normal" view and Isometric, and it doesn't look to me like antialiasing is working at all.

When I change the d3d_antialias value, there's no difference at all on-screen between different values (it has the same amount of jaggyness regardless what I set). I have an ATI Radeon HD 4800 Series video card with 1GB of video RAM, so I know that's not the problem.

Anyone?