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Re: Unity3d [Re: ratchet] #299435
11/24/09 00:24
11/24/09 00:24
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
The integration of art assets is clearly the place where Unity3D shines the most. After years of Quake2, Quake3, Doom3 and Torque engine, it is as if I have entered a new world. As far as I can remember, it was never so easy to take a 3D model character and integrate it in a game prototype. In addition, the way the Unity3D editor works suits an incremental approach perfectly. I can add feature after feature, and test the game continually.
What else?


Taken from http://www.aftermoon.net/

Re: Unity3d [Re: ratchet] #299446
11/24/09 04:57
11/24/09 04:57
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Posts: 4,771
Bay City, MI
as ratchets link says, It shines in being about to pop media in and create a suitable pipeline very quickly.

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