The integration of art assets is clearly the place where Unity3D shines the most. After years of Quake2, Quake3, Doom3 and Torque engine, it is as if I have entered a new world. As far as I can remember, it was never so easy to take a 3D model character and integrate it in a game prototype. In addition, the way the Unity3D editor works suits an incremental approach perfectly. I can add feature after feature, and test the game continually.
What else?


Taken from http://www.aftermoon.net/