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Re: ThirtyMinutes [Re: MB] #29978
07/07/04 06:53
07/07/04 06:53
Joined: Aug 2003
Posts: 53
Valcartier, Canada
S
simus35 Offline
Junior Member
simus35  Offline
Junior Member
S

Joined: Aug 2003
Posts: 53
Valcartier, Canada
for me is working. but i don't understand the game

Re: ThirtyMinutes [Re: simus35] #29979
07/07/04 07:39
07/07/04 07:39
Joined: Jan 2002
Posts: 692
berlin
MB Offline OP
User
MB  Offline OP
User

Joined: Jan 2002
Posts: 692
berlin
nice to hear that it's working.

Just a few explaining words what's it all about (and this is my last post before I leave).

What you see is the starting point of a bigger project. You're in the situation of a psychiatist/psychoanalytic, beging haunted by a former patient. Or maybe it's paranoia, maybe it's youe imagination that is hauntig you and things run wild. You can never be sure. But imagined or not - strange thing are going on, with the effect that you won't survive 30 minutes.

30 minutes - that means 30 ways to die. It's like a phrase of the old Paul Simon song: Fifty ways to leave your lover.

In the current state all this is just a conceptional nucleus. So this demo is much more a look and feel thing, more a promise than a finished thing.

What I was looking for is a maximum of interactivy. - As I said, the basic thing is behind the scene, a very flexible AI structure, which allows to define an ever changing environment. In a way it is a desideratum, that you don't know what's is all about - you have to find out, bringing all the pieces and details together. This is the reason why nearly everthing in the room is interactive, that you can read books, files etc.

THINK, that's the motto (and this might be really depressing for all the shooter fans).

I guess that the users of our softare tools (Tiny Tings, Mobile Rooms, SmartTalkingNodes) will have a notion, what I am talking about and how an intense atmosphere could be created by this.

So this is the project which brings all these software preliminaries together.
It will emerge rapidly, since it's getting concrete now - but that enough promising now. Time for rest and vacation.

Re: ThirtyMinutes [Re: MB] #29980
07/07/04 08:00
07/07/04 08:00
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
No probs here, even with GForce2MX and what an intriging litle game.
Good graphics and all BUT, why did you not use WASD as well? or did I miss something.
Anyway, back to this intellectual stuff(hurrrmmmphhhh...)

Re: ThirtyMinutes [Re: Nems] #29981
07/07/04 09:35
07/07/04 09:35
Joined: Mar 2004
Posts: 1,821
NewYork, USA
light_mystic Offline
Senior Developer
light_mystic  Offline
Senior Developer

Joined: Mar 2004
Posts: 1,821
NewYork, USA
Oh my god! I got stuck in this dark part of the level and kept running and running and screaming and screaming!....


We are located on the Game Studio Download page under the category of services. Please come and visit the site. We Design professional Level Design, Models, and Textures. Level Design Dreams, LLC
Re: ThirtyMinutes [Re: light_mystic] #29982
07/07/04 11:10
07/07/04 11:10
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
I like the music...it reminds me of Silent Hill a bit. Sounds right at home there. I'm still trying to figure this darn thing out.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: ThirtyMinutes [Re: Orange Brat] #29983
07/07/04 11:32
07/07/04 11:32
Joined: Mar 2004
Posts: 1,821
NewYork, USA
light_mystic Offline
Senior Developer
light_mystic  Offline
Senior Developer

Joined: Mar 2004
Posts: 1,821
NewYork, USA
I know if you press crtl brings up a panel for what time you have left and your intelligence.


We are located on the Game Studio Download page under the category of services. Please come and visit the site. We Design professional Level Design, Models, and Textures. Level Design Dreams, LLC
Re: ThirtyMinutes [Re: light_mystic] #29984
07/07/04 12:29
07/07/04 12:29
Joined: Sep 2003
Posts: 2,174
Israel, Haifa
ROMAC Offline
Expert
ROMAC  Offline
Expert

Joined: Sep 2003
Posts: 2,174
Israel, Haifa
This game has so many files and I could only load the first level which you can't seem to do anything at except for click the clock and have it tell you what the game is about.
I just stood there and waited for my physical damage to go all the way down, and then the screen went black and nothing happened.
How do I play all the other levels?

Re: ThirtyMinutes [Re: ROMAC] #29985
07/07/04 12:37
07/07/04 12:37
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
I clicked a bunch of times no the clock and was taken away to a dark room with the clock and some other kind of structure. The game froze after a few seconds, so I don't know what was going on. Also, in the first room there is a box on the outside of the level. I'm not sure what that's all about, either.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: ThirtyMinutes [Re: Orange Brat] #29986
07/07/04 12:56
07/07/04 12:56
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
After clicking on the clock, I then clicked on the screen behind the clock and went to the Flat.
Clicking on one of the background images sent me into the darkness.
Might help.
Cheers.

Re: ThirtyMinutes [Re: MB] #29987
07/09/04 23:12
07/09/04 23:12
Joined: Jan 2002
Posts: 744
Karlsruhe, Germany
xck3001 Offline
Developer
xck3001  Offline
Developer

Joined: Jan 2002
Posts: 744
Karlsruhe, Germany
I just tried the demo on my notebook, Centrino 1,5 GHz, 512 MB RAM and Radeon 9700, and I got the freeze again when entering the room with the window. There has to be a problem in this level.

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