|
Re: Large Strategic games in Clite
[Re: Bladder]
#299843
11/27/09 14:08
11/27/09 14:08
|
Joined: Oct 2004
Posts: 4,134 Netherlands
Joozey
Expert
|
Expert
Joined: Oct 2004
Posts: 4,134
Netherlands
|
4G language? Damocles made a RTS game once called wastelands. Never finished AFAIK, but it's definitely possible.
Last edited by Joozey; 11/27/09 14:08.
Click and join the 3dgs irc community! Room: #3dgs
|
|
|
Re: Large Strategic games in Clite
[Re: Scorpion]
#299851
11/27/09 17:08
11/27/09 17:08
|
Joined: Oct 2005
Posts: 4,771 Bay City, MI
lostclimate
Expert
|
Expert
Joined: Oct 2005
Posts: 4,771
Bay City, MI
|
You won't probably be able to accomplish a game like Total War with lite-c, because it's engine is highly specialized to render that huge amount of units. If you are also happy with a fewer unit count, then it's very possible to create a rts. where do you get this from, I can guarantee it's possible.
|
|
|
Re: Large Strategic games in Clite
[Re: Scorpion]
#299909
11/28/09 00:38
11/28/09 00:38
|
Joined: Nov 2009
Posts: 8 Australia
Bladder
OP
Newbie
|
OP
Newbie
Joined: Nov 2009
Posts: 8
Australia
|
You won't probably be able to accomplish a game like Total War with lite-c, because it's engine is highly specialized to render that huge amount of units. If you are also happy with a fewer unit count, then it's very possible to create a rts. I think most engines could handle large numbers of units, it just means the LOD will be lower (less meshes, more sprites) and skin detail lower (not to current acceptable standard).
|
|
|
Re: Large Strategic games in Clite
[Re: Joozey]
#299911
11/28/09 00:45
11/28/09 00:45
|
Joined: Nov 2009
Posts: 8 Australia
Bladder
OP
Newbie
|
OP
Newbie
Joined: Nov 2009
Posts: 8
Australia
|
4G language? Damocles made a RTS game once called wastelands. Never finished AFAIK, but it's definitely possible. 4GL, I'm thinking dragon drops - Drag-n-drop. surely in this day and age a powerful game engine has been developed to just drag in most major components into a game, with a small amount of prgramming to blend everything together, to the creators desire. Sounds do-able to me. Most RTS need maps, menus, intro screen, AI, meshes, animations, sprites etc all of these are currently available and could be components that could be dropable in an engine.
|
|
|
|