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Large Strategic games in Clite #299840
11/27/09 13:57
11/27/09 13:57
Joined: Nov 2009
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Australia
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Bladder Offline OP
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Hi all, first time here. i'm an old C programmer from way back and have also worked with many other languages (unfortunately not C++ .. damn!) as a programmer in the insurance / investment sectors. But my first love is strategic wargaming and I've always wanted to develop a game like Total War. I tried it in a language called BlitzBasic, which while a very good language still left me far too much work to do. I'm looking for a 4G language that takes all the work away. (lol! .. yes, I know I'm dreaming).

As a lover of the C language, I'm intreged about clite but suspect it's not the 4GL language I'm looking for. Has anyone developed a large strategic game in Clite yet?

Thanks

Bladder.

Re: Large Strategic games in Clite [Re: Bladder] #299843
11/27/09 14:08
11/27/09 14:08
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
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Joozey  Offline
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4G language? Damocles made a RTS game once called wastelands. Never finished AFAIK, but it's definitely possible.

Last edited by Joozey; 11/27/09 14:08.

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Re: Large Strategic games in Clite [Re: Joozey] #299845
11/27/09 14:31
11/27/09 14:31
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Germany
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You won't probably be able to accomplish a game like Total War with lite-c, because it's engine is highly specialized to render that huge amount of units. If you are also happy with a fewer unit count, then it's very possible to create a rts.

Re: Large Strategic games in Clite [Re: Scorpion] #299851
11/27/09 17:08
11/27/09 17:08
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Bay City, MI
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Originally Posted By: Scorpion
You won't probably be able to accomplish a game like Total War with lite-c, because it's engine is highly specialized to render that huge amount of units. If you are also happy with a fewer unit count, then it's very possible to create a rts.

where do you get this from, I can guarantee it's possible.

Re: Large Strategic games in Clite [Re: lostclimate] #299859
11/27/09 17:59
11/27/09 17:59
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Damocles_ Offline
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Ive made the RTS Wasteland a while ago, using
the c-scrip (Lite-C beeing more versatile).

Recently, "TheGamedesigner" made his Broken-Brother RTS (Project-Section)


So its definitely possible. But not many worked on
RTS here.

Re: Large Strategic games in Clite [Re: Damocles_] #299908
11/28/09 00:31
11/28/09 00:31
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Where can I see a demo of these games? screen shots?

Also, how much programming time for each game.

Thanks

Re: Large Strategic games in Clite [Re: Scorpion] #299909
11/28/09 00:38
11/28/09 00:38
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Originally Posted By: Scorpion
You won't probably be able to accomplish a game like Total War with lite-c, because it's engine is highly specialized to render that huge amount of units. If you are also happy with a fewer unit count, then it's very possible to create a rts.


I think most engines could handle large numbers of units, it just means the LOD will be lower (less meshes, more sprites) and skin detail lower (not to current acceptable standard).

Re: Large Strategic games in Clite [Re: Bladder] #299910
11/28/09 00:41
11/28/09 00:41
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Netherlands
Joozey Offline
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I suppose you do realise games are made by your own experience rather than someone else's? It's not the tool that makes your game look pretty or work well. But of course you can ask out of curiosity. Just saying in case...

Programming time would be your original planning times three.


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Re: Large Strategic games in Clite [Re: Joozey] #299911
11/28/09 00:45
11/28/09 00:45
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Originally Posted By: Joozey
4G language? Damocles made a RTS game once called wastelands. Never finished AFAIK, but it's definitely possible.


4GL, I'm thinking dragon drops - Drag-n-drop. surely in this day and age a powerful game engine has been developed to just drag in most major components into a game, with a small amount of prgramming to blend everything together, to the creators desire. Sounds do-able to me. Most RTS need maps, menus, intro screen, AI, meshes, animations, sprites etc all of these are currently available and could be components that could be dropable in an engine.

Re: Large Strategic games in Clite [Re: Bladder] #299914
11/28/09 01:00
11/28/09 01:00
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Netherlands
Joozey Offline
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Then 3d gamestudio is probably not for you. This is game creation from scratch. No click 'n drag except for 3d worlds. There are UI templates and stuff, haven't been into them really, but it's all probably very limited. You'll find that with every dragndrop engine. Limitations.


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