i defined two vectors:

VECTOR temp1;
VECTOR temp2;
vec_set(temp1 , my.x);
temp2.x = temp1.x + 1000;
temp2.z = temp1.z + 1000;


As you see, vec temp2 is 1000 in x and z far from temp1

i need to move my entity usin c_move, from my origianl position temp1 to temp2 in a speed that i can define (may be quick or slow )

Thanks