VECTOR my_pos;
VECTOR target_pos;
VECTOR temp;

vec_set(temp,target_pos.x);
vec_sub(temp,my.x);
vec_to_angle(my.pan,temp);

// 10 is actuel speed, chance if you want go faster
c_move(my,vector(10,0,0),nullvector,IGNORE_PASSABLE | GLIDE);


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