Excelent, paint killer.
My idea is to program an entity , for example a floating enemy saucer, that generate in to a room different and random vectors and fly to that random vectors, but test the vectors before the saucer fly to them. In that way, we would have an enemy saucer that can fly free and randomly and realistic because it never impacts any wall for accident, and the player cant predict the next position of the enemy.
Thanks.
Last edited by Erick_Castro; 11/28/09 17:58.