Thanks for the feedback and suggestions so far. I've added all of them to my todo list, if they weren't already on it
![laugh laugh](/ubb7/images/graemlins/default_dark/laugh.gif)
Implemented full support for A7 fog. While on it, i also added volumetric fog.
![](http://img134.imageshack.us/img134/7161/evo06.jpg)
Current features:
- subsurface scattering
- "unlimited" fully dynamic lights featuring normalmapping, diffuse and specular lighting on anything and everything
- environment mapping
- environment lighting
- teamcolors
- luminance mapping
- velvety lighting
- full support for level blocks and lightmaps
- full support for A7 fog
- volumetric fog
- no more shader assigning. Just create an entity, set it's properties like normalmapping strength, specular power, lighting method etc. and you are set.