VECTOR* pos = nullvector;
D3DVERTEX* vertlst;
CONTACT* c_tmp = ent_getvertex(terrain,NULL,1);
CONTACT* c = ent_setvertex(terrain,c_tmp,1);
vertlst = c.v;
var a, maxVert = ent_status(terrain,1);
while(1) {
for (a=0;a < maxVert;a++) {
vec_set(pos,vector(vertlst[a].x,vertlst[a].z,vertlst[a].y));
draw_point3d(pos.x,vector(50,255,50),100,1);
}
wait(1);
}