Hi Bupaje, you're right, all these apertures are engine stressors, I know. - But it did that with a certain intention, since I thought, it would be great to walk around in an atmosphere where you have the impression not to be "blocked", but in contrast, where you are invited to have a certain insight. It was a strategy - therefore I left the windows open, they should filled with moveable objects.
There is no prolem if you have two or three of them, if it get's more it turns out t be a pain. So I experimented with a lot of other options, to keep up the visual quality. - It's a real problem: if youj insert just one bad looking objekt into such an atmosphere, you destroy everything. There are few way of circumnavigate these problems: I will psot some examples soon.