like this?;
function move_bone()
{
player = me;
while(player)
{
run_speed += 5 * time_step;
ent_animate(my, "run", run_speed, ANM_CYCLE);
bone_angle.pan = (mouse_pos.x - screen_size.x / 2) / 15;
bone_angle.tilt = (screen_size.y / 2 - mouse_pos.y) / 20;
bone_angle.roll = 0;
ent_bonereset(my,"Head");
ent_bonerotate(my,"Head", bone_angle);
wait(1);
vec_for_bone(camera.x, my, "eye");
ang_for_bone(camera.pan, my, "eye");
}
}