wenn du mir sagen kannst wie man hier ein bild einfügen kann, dann kann ich den printshop zeigen.

hier das script:

--------menue.c

///////////////////////////////
#include <acknex.h>
#include <default.c>
#include "neuescripte.c"

#define PRAGMA_PATH "%EXE_DIR%\templates\images";
#define PRAGMA_PATH "%EXE_DIR%\templates\models";
#define PRAGMA_PATH "%EXE_DIR%\templates\sounds";



///////////////////////////////



function main()
{
video_mode = 8;
video_depth = 32;
video_screen = 1;

level_load("menue.WMB");
wait(2);

//mouse_toggle();
}

--------------------------neuescripte.c:

////////neuescripte

BMAP* hintergrund_map = "hintergrund.bmp";
BMAP* spielstart_over_map = "spielstart_over.bmp";
BMAP* spielende_over_map = "spielende_over.bmp";
BMAP* spielladen_over_map = "spiel_laden_over.bmp";
BMAP* spielspeichern_over_map = "spiel_speichern_over.bmp";
BMAP* arrow = "arrow.tga";


function mouse_startup()

{

mouse_mode = 2;

mouse_map = arrow;

while (1)

{

vec_set(mouse_pos, mouse_cursor);

wait(1);

}

}



function surface_clicked()

{

media_play ("Lego Stargate SG1.avi", bmap_for_entity (my, 0), 100); // use your own movie name

}



// attach this action to a sprite or a model

// if you are using a sprite, make sure that it has the same size (in pixels) with the size of the movie

action movie_surface()

{

my.emask |= ENABLE_CLICK;

my.event = surface_clicked;

while (!player) {wait (1);} // wait until the player model is loaded

wait (-10); // wait for 10 seconds, and then play the movie once

media_play ("Lego Stargate SG1.avi", bmap_for_entity (my, 0), 100); // use your own movie name

}

mal sehen ob du was damit anfangen kannst.

Danke schonmal