Yes - some say that traditionally models can reduce frame rates dramatically cos they may have high polys. However I have found as consistently pointed out recently that GS handles them extremely well and you can add a lot of details as models and certainly latrge areas of city buildings particularly if you cant collide with them to boost the percceived sixz of your city level.
e.g. areas you cant get to can be crowded with simple model buildings with detail textures and dont forget any building or object which has a part above player level that you cant go inside can have the top part as a model.
BTW lovely screens - excellent - any more _ I love it