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Re: MegaTextures (VirtualTextures) with A8? [Re: lostclimate] #300144
11/30/09 08:25
11/30/09 08:25
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
The main reason for using mega-textures is to have multi-texture terrains with unlimited textures. They obviously aren't rendered as multi-texture terrains, but they are produced as such.

Such a feature would be very welcome.

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: MegaTextures (VirtualTextures) with A8? [Re: JibbSmart] #300259
11/30/09 21:46
11/30/09 21:46
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
Well Streaming textures, are textures loaded when needed only in the fly.
Mega textures is creating (with specific tools i hope), a big texture containing all your level textures without siez limit like a big big File (like the old WAD games file that contained all level and textures if i remember well ?? ) !

Well let's Conitec make it and see if there is someone that will find a good use, not only bad textures put together !

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