function mermi_event()
{
if(event_type == ENABLE_IMPACT)
{
ent_remove(me);
}
}
function mermi()
{
set(my, ENABLE_IMPACT);
my.event = mermi_event;
reset(my, PASSABLE);
my.pan = player.pan + 270;
my.tilt = player.tilt;
my.ambient = 100;
while (1)
{
you = player;
c_move(me, vector(0,60*time_step,0), nullvector,IGNORE_FLAG2+IGNORE_CONTENT+IGNORE_PASSABLE+IGNORE_ME+IGNORE_SPRITES+IGNORE_YOU);
wait (1);
}
}