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Alpha Ball (Alpha Version) #300238
11/30/09 18:30
11/30/09 18:30
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
L
Liamissimo Offline OP
Serious User
Liamissimo  Offline OP
Serious User
L

Joined: Jul 2009
Posts: 1,198
Berlin, Germany
Hi Guys,

I'm working on a Game since 3 months now, and I just tought maybe I post it here so that you can say me what is good and what not laugh I already posted many Questions in here, so thats also a little bit your Game laugh Thanks again for the great help. It is my first project, so I am still learning all the Functions and things. I first wanted to post this in the Showcase, but there it is written that if the game isn't better as amateur level, I should post it here. So, here ist it:

Alpha Ball

You are a ball and have to roll in a future labor wink Well, yes it reallys is simple, but I thought: Begin with a very small project.

So, this is Version 0.4.3, so I am now good in Lite-C and work faster now laugh

Here is the Link: Here



"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen."
-JCL, 2011
Re: Alpha Ball (Alpha Version) [Re: Liamissimo] #300266
12/01/09 00:25
12/01/09 00:25
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
Expert
sPlKe  Offline
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
im not going to talk about the raphics here, because they obviously are horrible...

about the gameplay:
the game is slow. as hell. and i dont mean the FPS i mean the gameplay.

i fell through the floor a few times. how come?

it would be good if the things that block your view fade out when they block the view. there was this scene with the lights where i saw the lights but not my ball.

you have this ball rolling in various directions slowly but the movement looks fast. as if the ball is trying to roll faster but the surface is flat and thus the ball slips. this could be a great gameplay idea for a level but in general, i would avoid it...

Re: Alpha Ball (Alpha Version) [Re: sPlKe] #300269
12/01/09 01:37
12/01/09 01:37
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
h, well.. i think the reason why the physics may be slow on other peoples pc has something to do with some global variables, search the manual for these:
ph_iterations
ph_check_distance
ph_fps_max_lock

these are some global variables that can drastically increase/decrease performance/functionality based on how you tweak them, and should fix the falling through floor issue, i remember my first ball game that i showed to people, ran slower than it ran on my pc, i felt horrible grin

sorry i didnt download it though, i really dont have the time but i'm interested to see you take it further

-dark-

Re: Alpha Ball (Alpha Version) [Re: darkinferno] #300356
12/01/09 17:25
12/01/09 17:25
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
Serious User
Redeemer  Offline
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Joined: Dec 2008
Posts: 1,660
North America
@sPIKe:

Jeez, do you have to be so critical to everybody?

He's obviously new to this whole thing. I personally admire the fact that he's taking the time to learn the system and do something simple. The fact that he's been working on this for 3 months shows that he's willing to keep at it and work on it till it's done. People like that are often times hard to come by.

And not everyone is going to have graphics like you, so why don't you just forgive us for not having the ability and never mind. Sheesh.

@TheLiam:

That actually looks pretty good for a first project. I'll have to download it later today and try it myself.

EDIT: Downloaded it and played it. It's an interesting game idea, and considering you're a beginner it's pretty good. It has some rough edges, for example sometimes the lighting makes me unsure if it's safe to roll somewhere or not. You should keep your levels well lit. Also worth noting is the rotating cube tunnel. It's pretty cool, although it's hard to tell if you're on the inside or the outside. Maybe you could use a better texture so we have a little more perspective..?

Sometimes when picking up the small items on the ground I would bounce off of them before they disappeared, which was slightly annoying. You should set their PASSABLE flag on to make sure this doesn't happen and use c_scan to determine if the player's close enough for a pickup. This way your items don't have to perform collision detection anyway.

As for the physics, I think gravity and friction should be somewhat higher, thus making the ball spin less and move more. It was just a little difficult to control sometimes.

Just some thoughts. Good job so far. laugh

Last edited by Redeemer; 12/01/09 21:42.

Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: Alpha Ball (Alpha Version) [Re: Redeemer] #300420
12/02/09 12:09
12/02/09 12:09
Joined: May 2003
Posts: 567
Spain, Canary Islands
Felixsg Offline
User
Felixsg  Offline
User

Joined: May 2003
Posts: 567
Spain, Canary Islands
My screen is 16:10 and can only see the half of the screen
and not can't play (not button to star)

Re: Alpha Ball (Alpha Version) [Re: Felixsg] #300428
12/02/09 13:49
12/02/09 13:49
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
Expert
alibaba  Offline
Expert

Joined: May 2008
Posts: 2,113
NRW/Germany
@TheLiam
i like that game, too wink

but i see, that you have an old version 7.74
i think you should upate it wink
then it will be more stabile


Professional Edition
A8.47.1
--------------------
http://www.yueklet.de
Re: Alpha Ball (Alpha Version) [Re: alibaba] #300441
12/02/09 15:19
12/02/09 15:19
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
L
Liamissimo Offline OP
Serious User
Liamissimo  Offline OP
Serious User
L

Joined: Jul 2009
Posts: 1,198
Berlin, Germany
Hey at all. Thanks for the nice comments now, already thougt everybdy hate it laugh

@alibaba

I just compile it with this old Version because in 7.80 it creates no Exe...DOn't now why, everything is there. But in this older version I had the exe is there. Yeah, I'm have to llok with that scrren size, already had that problem. I set the size to 1000x800(better to calculate for me, lol) but sometimes, the engine choses other options laugh I am working now with the sys_metrics laugh

@Redeemer Thanks for your long text and protecting me wink Yes, I really am new and also a little bit proud that you liked the idea of the game. I mixed up many things like the teleportation effect not why I thougt it matches perfect wiwth the game idea, I choosed it because I want to learn how to programm it. Yes, I have c_scan, the PASSABLE flag is a great idea which I insert right at the moment:P

Thank you all for your critics and comments! And excuse my sometimes strange english, I'm from Germany and just 15 wink



Last edited by TheLiam; 12/02/09 15:26.

"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen."
-JCL, 2011
Re: Alpha Ball (Alpha Version) [Re: Liamissimo] #300473
12/02/09 17:16
12/02/09 17:16
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
Expert
sPlKe  Offline
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
liam, believe me, its not because i want to talk you down.

but yes, i have to be so critical. because, people want to learn something.
its just better than just telling everyone how great it looks. you dont think twice if you see an ugly game thats made by someone thats not from thsi community.

fact is, if people plan to share their work, they have to get used to this kind of stuff.
i take the best route, i tell them what the problem is and how to solve it without any smoothtalking or sweet mouthing.
just plain and simple.

i dont know why i have to say this again and again. others judge your work out there. by far higehr standards than i do. you people want to learn something about design, abou game developemnt, then first learn how to deal with people like me. because thats your client.

when i started here, people told me how good my works was and such. but truth is, i sucked. i still suck. but if people would have told me that i suck, instead of telling me how good my stuff looks, i would have learned everything alot faster.

i do this for you. you can either learn it the hard way or you learn it the nice way. what i do is, belive it or not the nice way.
you either get better or give up.
if you feel offended, get used to it. life is offensive.

sometimes i think you guys live in a dream world where everyone is nice to each other... and then you ask yourself why you never finish a game, why you find no publisher or why other people talk bad abou your stuff when your friends like it-.-

Re: Alpha Ball (Alpha Version) [Re: sPlKe] #300480
12/02/09 17:32
12/02/09 17:32
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
L
Liamissimo Offline OP
Serious User
Liamissimo  Offline OP
Serious User
L

Joined: Jul 2009
Posts: 1,198
Berlin, Germany
No, I definitley don't live in a dream world. You have a few good arguments, but if I complain your text with the text from Reedemer than I can see that he is much more nicer. So he also git criticsm and he also tells me what to do to make it better. BUt(and thats the point) he is doing it still nice. And I don't agree with your "Everybody has to be cold as ice and just say the true, nothing more, nothing less". YOu could also say that for the very first project there are some nice ideas oder kinda like that. Just to give the Programmer a little more motivation. If I read your text, I think I should defnitely stop programming games and now start making haircuts.

There are things right in your argumentation but you really can do it nicer like Reedemer. And people learn better if they are a little bit happy and motivated.


"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen."
-JCL, 2011
Re: Alpha Ball (Alpha Version) [Re: Liamissimo] #300486
12/02/09 18:20
12/02/09 18:20
Joined: Nov 2006
Posts: 497
Ohio
xbox Offline
Senior Member
xbox  Offline
Senior Member

Joined: Nov 2006
Posts: 497
Ohio
you go TheLiam!! laugh

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